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- CHARLIE II
-
- Version 1.01 for DOS
- (C) Copyright 2001, by Mike Wiering/Wiering Software
-
- http://www.wieringsoftware.nl/
-
-
- LICENSE
-
- This software is distributed under the license described in the file
- LICENSE.TXT.
-
-
- HISTORY
-
- 19-11-01 Version 1.01 (DOS)
-
- - fixed: "black screen" bug
- - added: quit the game directly (from the title screen) by pressing
- Shift+Esc
-
- 01-11-01 Version 1.00 (DOS)
-
- - first public release
-
-
- SYSTEM REQUIREMENTS
-
- Minimal system requirements:
-
- - PC with 486 processor or higher
- - VGA graphics card
-
- Also supported:
-
- - Sound card (Adlib/MPU401 compatible)
- - Joystick
-
- For slow computers, there are options to make the game a little faster:
-
- - Select BACKGROUND OFF from the OPTIONS menu
- - During the game, press "-" (minus on the numeric keypad) to make
- the screen smaller ("+" makes it larger again)
-
-
- RUNNING CHARLIE II
-
- If you installed this game using the special setup program for Windows,
- simply choose CHARLIE II from the Start, Programs, Wiering Software
- menu.
-
- To run CHARLIE II from DOS, go to the directory in which the game was
- installed and type:
-
- CHARLIE2
-
- At the title screen, press a key to activate the main menu.
-
-
- CONTROLS
-
- During the game, use the following keys to play:
-
- [Space] Jump
- [Left] [Right] Walk
- [Ctrl+Left] [Ctrl+Right] Walk faster
- [Down] Dive into the water
-
- [Pause] Pause game
- [Esc] Quit
-
-
- If you have a joystick, from the main menu, select OPTIONS, then
- CONTROLS to configure it.
-
-
- HOW TO PLAY
-
- The shareware version of CHARLIE II contains six levels, of which two
- are hidden (indicated with the question marks). The objective of each
- level is to collect coins and diamonds and then find an exit. Some
- levels have a secret exit which leads to a hidden level.
-
- From the OPTIONS menu, you can select the difficulty: EASY, NORMAL or
- HARD. To complete a level, you must collect at least the following
- percentage of coins and diamonds, which varies per difficulty:
-
- EASY 55%
- NORMAL 65%
- HARD 75%
-
- Because the amount of items is different in each level, just keep
- collecting them until you see the message "Find the exit!". If you leave
- a level without the required percentage of coins and diamonds, you will
- have to retry it.
-
- The hearts at the top left indicate Charlie's health. The number of
- hearts at the beginning depends on the selected difficulty. A super
- heart is hidden somewhere in most of the levels.
-
- Just like in the original CHARLIE THE DUCK game, Charlie can beat most
- of his enemies by jumping on top of them, but some can only be defeated
- using a shield. Items are hidden in the yellow crates.
-
- In each level, you can find the letters to spell the name "CHARLIE". If
- you find them all, Charlie receives an extra life.
-
- Each level has a check point. After touching it, you can start there if
- Charlie loses a life. However, if you exit the game and start again, you
- will always have to start at the beginning of the level.
-
- When you start playing, you have to select file 1, 2 or 3. Your progress
- is automatically saved in this file. Normally, you can't play levels
- you have completed earlier, but after completing the entire game
- (complete version), you may choose any level to play. Only after
- reaching 100% for every single level, you may add your total score (of
- all the levels together) to the high scores!
-
- Wiering Software plans to create a world-wide high score list on the
- Internet in the future. Therefore, high scores are saved as a text file
- HISCORES.SAV, which can be sent via e-mail. Check the Wiering Software
- web site to see if you can already send in your scores!
-
-
- FREQUENTLY ASKED QUESTIONS
-
- No frequently asked questions yet.
-
-
- ABOUT THIS GAME
-
- Several years ago, I started working on a new game engine that would
- scroll parallax layers smoothly on a Pentium 75 or above. I had been
- experimenting with an early version of DirectX for some time, but the
- results were disappointing: most graphics cards didn't support DirectX
- yet and everything became very slow. So I chose to use DOS.
-
- After some time the engine was completed and I started working on
- CHARLIE II. Due to education and work, development went very slowly. In
- the mean time, computers became faster and new versions of DirectX were
- released and I realized that it would have been better to use DirectX
- after all.
-
- For a long time, I didn't work on the game at all, but finally I decided
- to make both a DOS and a Windows version. The Windows version is exactly
- the same, but uses DirectX to display the graphics and play the sound.
-
- Because of the huge levels, it took a very long time to complete the
- entire game (see the screen shots of the registered version!), but now
- it is finally ready!
-
- I'm only releasing the DOS version now as I'm still working on the
- background music for the Windows version.
-
-
- PLEASE REGISTER!
-
- Some time ago, I started a small company (named "Wiering Software") in
- order to be able to spend some more time on writing games. So far, I
- haven't been able to sell much, because most of my games are simply
- free. If many people register CHARLIE II, I will be able to work full
- time on my next project. If not, I'll have to do other work as well and
- it will take ages before my next game is ready. So if you want to see
- more games by Wiering Software, register CHARLIE II!
-
-
- BUG REPORTS
-
- Please send any bug reports to bugs@wieringsoftware.nl. Describe what
- the problem is and what kind of computer and operating system you are
- using.
-